Marmoset Toolbag 4 Workshop
On the 25th of march, 2021 I lead a workshop for the students at PIXL VISN media arts academy. I planned the workshop myself and it was on Marmoset Toolbag 4 and real-time rendering in general. I guided the participants through the whole process of baking, texturing, lighting and rendering inside Marmoset Toolbag 4 and exporting it for Marmoset Viewer afterwards.
March 29, 2021
Goblin Chef
For my 3rd project I wanted to make a real time project again like my first one. But this time I didn't render it in Unreal Engine but in Marmoset Toolbag. I also used Marvelous Designer for his apron, the hat, the pants and shoes. The texturing I did in Substance Painter again.
March 05, 2021
Viking
This project was one of the three characters I created for my Demo Reel. Since I have a fable for everything that has to do with Vikings and their culture and love its aesthetic, I decided to create a Viking myself. (Also encouraged by the release of Assassins Creed Valhalla…) It was also my first serious attempt on a realistic human and I learned incredibly much during the process. Modeled in zBrush, textured with Mari and Substance Painter, rendered and lit in Autodesk Maya with V-ray.
December 20, 2020
Forest Troll
So this project was the first one I made for my Demo Reel and also my first real time project. Modeled in Maya and ZBrush and textured with Substance Designer and Substance Painter. Rendered in UE and Marmoset Toolbag 4.
October 04, 2020
Dragonfall ruins
November 30, 2020
Mchawi, the ancient God
This was my first big Zbrush Project, all done in Zbrush.
July 06, 2020
Sherlock Holmes
I made this Project after 8 Months at PIXL VISN. I had one week to create a rendered sequence thats fits into the theme 1900-1909. Modeled in Maya and Zbrush, textured in Substance Painter and rendered with V-Ray.
May 24, 2020
Tavern
I made this Project after about 4 Months at PIXL VISN, so it's one of my earlier Projects. I had one Week to animate a character and create an environment for him. It was totally up to me what I wanted to create, there was no theme or any other specification. When I look at it today I would make a lot of things different by now... but I thought I will rather leave it like it is, so that I can see the huge improvements I made over the last months. Modeled in Maya, textured in Substance Painter and rendered with V-ray.
February 23, 2020
My old headset
After 6 Months at PIXL VISN I modeled my own old Headset and textured it... All done in 10 days. Modeled in Maya, textured in Substance Painter and rendered with V-Ray. I didn't had any dynamics lessons back then, but nevertheless i tried to include a bit of dynamics in this project...
April 17, 2020
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