I created this character in a few sessions with Fabrice magdanz, while he was working on his own character. It was a pleasure working with him and exchanging tips, tricks and feedback.
On my artstation page you can find a marmoset viewer scene.
Modeled in blender, painted in substance 3d painter and rendered with marmoset toolbag.
Based on the concept by Davor Matijastic for Caveman Tales videogame, developed by Cateia Studio.