Warcraft Fanart: Gul'dan
This project means quite a lot to me as World of Warcraft was the game that sparked my passion for gaming and fantasy worlds when I was a child. I originally started sculpting in ZBrush until I switched completely to blender. For his robes I used Marvelous Designer. The textures were made in Substance 3D Painter. Shading, lighting and rendering were done with Unreal Engine 5.