This project means quite a lot to me as World of Warcraft was the game that sparked my passion for gaming and fantasy worlds when I was a child.
I originally started this project back in 2021 as a sculpting practice in ZBrush only. So I started sculpting him directly in pose and spent a lot of time on the anatomy (-which you obviously can't see anymore :D)
After quite some time I came back and decided I want to texture and render him anyways, so I switched to Blender and created a lowpoly. the UVs and finished up some missing details, like the hair, shoulderpads and chains. The cloak and hood I simulated with marvelous designer.
After quite some time I came back and decided I want to texture and render him anyways, so I switched to Blender and created a lowpoly. the UVs and finished up some missing details, like the hair, shoulderpads and chains. The cloak and hood I simulated with marvelous designer.
Since I didn't had the intention to make him game-ready or to animate him I divided him into multiple texture sets to get a clean and nice texture resolution on almost every part. (it was actually quite nice to not have to take perfomance into account for once, as long as substance painter could handle it ^^)
The renders were done in Unreal Engine 5, where I created a simple ember effect and some cloud planes for the background. The skull-piles I simulated in blender with physics.
Inspiration for this project were the concepts by Wei Wang.