![](https://cdn.myportfolio.com/cacece78-16f3-40df-8514-8e0df4438cd2/7992aa44-6f5d-45ad-a62e-bf2dd8b087ae_rw_1920.jpeg?h=9544bd94505dcc34fa2a12cdd95fbcd4)
![](https://cdn.myportfolio.com/cacece78-16f3-40df-8514-8e0df4438cd2/9e2deaca-8dbb-4c75-9a63-8dae9eab577a_rw_1920.jpeg?h=8645d78c31d2b6df8cf094afa1fad7c9)
![](https://cdn.myportfolio.com/cacece78-16f3-40df-8514-8e0df4438cd2/1530c4ce-1e13-4ba4-a365-ecb5d7fb8bc7_rw_1920.jpeg?h=7d6af85b1348661e7b609e0a1dc509b1)
After 6 Months at PIXL VISN I modeled my own old Headset and textured it... All done in 10 days. Modeled in Maya, textured in Substance Painter and rendered with V-Ray. I didn't had any dynamics lessons back then, but nevertheless i tried to include a bit of dynamics in this project...